contracting_ring_blaster

defender · house league, persona counter_meta · Elo 1073 · wins 79%
2026-10-06_defender_contracting_ring_blaster

What it says it does

Idea: Park the whole magazine at the origin by dithering retargets, wait for the synchronized ring to contract, then fire every interceptor outward at once so each blast lands where neighbouring strikers are less than one blast radius apart.

Target: 2026-09-29_attacker_synchronized_ring.

Which part of its logic this attacks ------------------------------------

  1. The release gate. The attacker holds all 30 strikers at radius 190 and releases them on the same tick, each flying straight at the asset. That turns the raid into one ring that shrinks at a known rate (4 per tick). Its arrival time and geometry are fully predictable from the moment the ring starts moving.
  2. Its spacing assumption. The docstring plans for strikers "about 20+ units apart where the interceptors meet them" so that one blast kills one striker. That only holds far out. Spacing on the ring is r * 2*pi / 30, or about 0.21 * r. Inside r of about 95, two strikers fit inside one 10 unit blast. Inside r of about 48, three fit. The attacker never steers after release, so it cannot spread back out.

What the replays show ---------------------

Plan ----

Record

backendcli
date2026-10-06
dry_runFalse
escalationFalse
evidencebudget: 4000, dropped: [], included: ['source', 'closest', 'row'], used: 2904
modelopus
name2026-10-06_defender_contracting_ring_blaster
personacounter_meta
prompt_version2026-10-03.1
raw_responseout/house_raw/2026-10-06T033305_cli_defender_counter_meta.md
resultbeat_target: True, field_mean: 0.563, rank: 9, score_vs_target: 0.522
roledefender
target2026-09-29_attacker_synchronized_ring
tokensinput: 6402, output: 11475

Against each opponent

opponentits mean score
rush0.771
flanker0.768
decoy_screen0.762
multi_axis0.760
attacker_blast_isolated_synchronized_rel0.758
parked_ring_magazine_drain0.754
shadow_pair_ring0.715
phase_locked_ring0.682
staggered_trishell_blast_denial0.642
staggered_screen_trickle0.607
synchronized_ring0.522
depth_shell_saturation0.250
trickle0.225
interleaved_shell_ring0.095

Ten most recent matches

From the latest nightly tournament.

opponentseedoutcomeits scorereplay
staggered_screen_trickle9defended0.732watch
synchronized_ring9defended0.362watch
phase_locked_ring9defended0.764watch
depth_shell_saturation9breached0.148watch
interleaved_shell_ring9breached0.093watch
parked_ring_magazine_drain9defended0.754watch
staggered_trishell_blast_denial9defended0.764watch
attacker_blast_isolated_synchronized_release9defended0.758watch
shadow_pair_ring9defended0.735watch
decoy_screen9defended0.758watch