rush

attacker · baseline · Elo 790 · wins 6%
rush

What it says it does

Rush: everything down one corridor, as fast as the launch rate allows.

Tests the simplest question in the game -- can raw saturation from a single bearing outrun a defender's ability to launch? It ignores decoys entirely, so it also sets the floor for how much the defender's identification range is worth: against rush there is nothing to misidentify.

Against each opponent

opponentits mean score
gun_only0.728
nearest_first0.475
discriminating_ledger0.229
reveal_timed_prelaunch0.229
loiter_then_collapse0.229
dither_parked_magazine0.229
contracting_ring_blaster0.229
class_gated_magazine_keeper0.229
hover_bank_double_lattice0.229
identify_then_engage0.229
miss_budget_scheduler0.227
cluster_blast_column_breaker0.205
greedy_value_model0.204
annealed_assignment0.200
layered0.193
annealed_assignment_eager0.191
deadline_cluster_ledger0.154
hover_bank_late_binder0.139
backscheduled_blast_packer0.127
convergence_blast_scheduler0.123

Ten most recent matches

From the latest nightly tournament.

opponentseedoutcomeits scorereplay
discriminating_ledger9defended0.229watch
miss_budget_scheduler9defended0.229watch
reveal_timed_prelaunch9defended0.229watch
convergence_blast_scheduler9defended0.090watch
loiter_then_collapse9defended0.229watch
backscheduled_blast_packer9defended0.127watch
dither_parked_magazine9defended0.229watch
cluster_blast_column_breaker9defended0.212watch
contracting_ring_blaster9defended0.229watch
deadline_cluster_ledger9defended0.160watch