nearest_first

defender · baseline · Elo 825 · wins 33%
nearest_first

What it says it does

Nearest first: one interceptor per nearest unengaged track, gun on the nearest thing in range.

The obvious baseline, and the one that should lose to decoys. It commits on range alone and never asks what a track is, so every decoy it engages costs 4 credits to destroy 0.5. Everything else is measured against this.

Against each opponent

opponentits mean score
interleaved_shell_ring0.725
depth_shell_saturation0.685
attacker_blast_isolated_synchronized_rel0.593
rush0.525
trickle0.326
staggered_trishell_blast_denial0.314
multi_axis0.157
flanker0.142
synchronized_ring0.133
staggered_screen_trickle0.123
phase_locked_ring0.119
shadow_pair_ring0.117
decoy_screen0.107
parked_ring_magazine_drain0.058

Ten most recent matches

From the latest nightly tournament.

opponentseedoutcomeits scorereplay
staggered_screen_trickle9breached0.125watch
synchronized_ring9breached0.131watch
phase_locked_ring9breached0.125watch
depth_shell_saturation9defended0.769watch
interleaved_shell_ring9defended0.767watch
parked_ring_magazine_drain9breached0.063watch
staggered_trishell_blast_denial9breached0.149watch
attacker_blast_isolated_synchronized_release9defended0.756watch
shadow_pair_ring9breached0.147watch
decoy_screen9breached0.090watch