parked_ring_magazine_drain

attacker · house league, persona exploiter · Elo 833 · wins 15%
2026-10-06_attacker_parked_ring_magazine_drain

What it says it does

Idea: Burn the magazine with a cheap leading decoy wave, hold every striker on a parking orbit just outside radar range, then release them all at once behind a thin decoy escort.

Weakness targeted: nearest_first commits interceptors and gun shots on range alone, with no regard for track class. Its result in the decoy_screen vs nearest_first pairing shows this: mean score_defender 0.107. In seed 0 it spent 13 of its 20 interceptors on 0.5-credit decoys, ended with stock_left 0, and was breached at tick 124.

This bot pushes that weakness further in four steps:

  1. An opening wave of 20 decoys flies straight in. These are the only visible tracks, so nearest_first fires its whole magazine at them, two per tick, before any striker is seen.
  2. Escort decoys and all strikers are steered onto an orbit at radius 470. That is outside the 450 radar range, so the defender cannot see them while it spends interceptors.
  3. After the magazine has had time to drain, the escorts are released first and the strikers a few ticks later. Every striker then converges together from evenly spread bearings.
  4. The escorts stay slightly closer to the asset than the strikers. A nearest-first gun spends its early shots on them, and the strikers arrive together, which overloads a gun that fires once per tick.

Bearings are assumed to be in radians.

Record

backendcli
date2026-10-06
dry_runFalse
escalationFalse
evidencebudget: 1500, dropped: [], included: ['lopsided', 'target_doc'], used: 278
modelopus
name2026-10-06_attacker_parked_ring_magazine_drain
personaexploiter
prompt_version2026-10-03.1
raw_responseout/house_raw/2026-10-06T033059_cli_attacker_exploiter.md
resultbeat_target: True, field_mean: 0.328, rank: 8, score_vs_target: 0.942
roleattacker
targetnearest_first
tokensinput: 2551, output: 4993

Against each opponent

opponentits mean score
nearest_first0.942
layered0.878
gun_only0.773
loiter_then_collapse0.247
contracting_ring_blaster0.246
hover_bank_double_lattice0.246
discriminating_ledger0.240
identify_then_engage0.237
class_gated_magazine_keeper0.237
reveal_timed_prelaunch0.235
hover_bank_late_binder0.230
miss_budget_scheduler0.229
cluster_blast_column_breaker0.222
annealed_assignment_eager0.211
greedy_value_model0.206
dither_parked_magazine0.205
annealed_assignment0.174
deadline_cluster_ledger0.136
convergence_blast_scheduler0.106
backscheduled_blast_packer0.104

Ten most recent matches

From the latest nightly tournament.

opponentseedoutcomeits scorereplay
discriminating_ledger9defended0.236watch
miss_budget_scheduler9defended0.234watch
reveal_timed_prelaunch9defended0.230watch
convergence_blast_scheduler9defended0.092watch
loiter_then_collapse9defended0.246watch
backscheduled_blast_packer9defended0.098watch
dither_parked_magazine9defended0.209watch
cluster_blast_column_breaker9defended0.218watch
contracting_ring_blaster9defended0.246watch
deadline_cluster_ledger9defended0.145watch